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VAULTRUNNER

VAULTRUNNER

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Devlog

  • Successes | Failures | Future
    November 29, 2020 by CECIL
    SUCCESSES The aesthetics of the is coherent, and is well suited for the action-intensive gameplay The control is distinctive and intuitive for the players The game is progressively challenging, and is... Continue reading
  • Development Process
    November 09, 2020 by CECIL
    The idea for this game was inspired by the conventional and traditional 2D spaceshooter games. However, my ideal for my own spaceshooter inspired game inclines more towards the explorations of more... Continue reading
  • PLAYTESTS POST MORTEM
    October 08, 2020 by CECIL
    UPDATES AND FIXES FIXES from Ver 0.0.1: Addressed Problems & - Solutions: Thrusting Physics (FIXED) - Reset of player velocity to 0 after each thrust. Player attaches to walls during gameplay (FIXED)... Continue reading
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