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Blue Wheels

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Devlog

  • Group Roles
    November 09, 2020 by CECIL
    Cecil: Physics & Destructible assets Aesthetics Tutorial Design Puzzles & Obstacles level design Menu Screen Will: Player Enemy AIs Aesthetics Tutorial Design Arena level design... Continue reading
  • Success/Failure/Future development
    November 09, 2020 by Will
    I think this project was overly ambitious considering the time frame we had. We are not at a proficient enough skill level to pull off something like this so quickly. The greatest success from this mi... Continue reading
  • Development Process
    November 09, 2020 by Will
    The prompt for this game is to create a platformer. We didn't have a very clear vision at first, but had the idea of creating a game that was heavily physics based. Will - I was designing the player,... Continue reading
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